![]() More advanced even, which combos will allow you to cancel into a special move. Once you get the feel and flow of your normals, you can find which normal attacks combine into a combo. Learn your basic moves (Normals), and your directional throws, then move onto special moves. ![]() Hours of practice and theory have led some of the top players to execute impeccable feats of skill in the smallest of time frames, sometimes even down to a 50/50 split second guess, with the measurement of their opponents specific style helping to weigh the decision. This is called ‘The Lab’, and for good reason. Utilize these scenarios to study your character of choice and how they measure up against another character on the roster. You can customize the AI opponents behavior, whether to always block, jump continuously, perform only special moves, etc. It’s daunting and deflating when you try to play an online match and your opponent swifty destroys you with a flawless victory, hence why training mode is your friend.įighting games today provide training modes to help you practice combos, experiment with moves, and determine what’s safe or unsafe. I know it’s a lot to take in at first, just like looking at a full sheet of music on your first day of piano practice, or learning how to conjugate verbs for the first time in Spanish, which is why you should. If it’s unsafe on block, your opponent can block then counter before you can react. This means if your opponent blocks your move you still have time to block their counter or make another move, like dash backwards or follow up with another attack. ![]() Some moves are considered Safe on Block, depending on Block Advantage frames. If you whiff a heavy kick or a special move, you are left vulnerable for your opponent to counter attack. If you whiff a front punch, it’s safer to block or react to what your opponent might do. The bigger the move, the longer the recovery. Well, recovery frames detail how long you will be vulnerable for. So you throw a front punch, you see the animation for the startup, and it connects. Think 60 frames per second, 6 frames = 1/10th of a second. Learn about framesĮvery character in the game has specific moves that require time to execute (AKA Start-Up), have a window to connect ( Active), and time to recover ( Recovery).įor example, a front punch will do little damage, but its Start-Up could be 7 frames. Here are some fundamentals to help maximize your enjoyment both in the game and on the couch as you trash talk your friends and rivals. The transition from button-masher to expert combo executer is a tough journey, but one as satisfying as learning a new musical instrument or foreign language.
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