Then when you run out of ammo start bashing in melee. Works particularly well with Breaching Shot (because it's just one weapon) and Precision Strike (blow off legs for knockdown potential). Close up on the enemy and take shots that are almost guaranteed to smash whatever location they hit. AC/20 Brawler - 1 x AC/20 w/ 1-2 tons of ammo, 3x Jump Jets, the rest in armor or additional Jump Jets.Act as sensible spotter for rest of your lance and close in to finish off vulnerable mechs with SRMs for stability damage and melee if you need to cool off. SRM Brawler - 2 x SRM6 + 1 x SRM4 w/ 2 tons of ammunition, 1 x Medium Laser, 5 x Jump Jets, the rest in additional armor or heat sinks.Pair this with a fast melee 'mech or a PPC sniper and you can salvage most things you come into contact with. The Shadow Hawk SHD-2H is fast and well armored allowing you to keep the enemy at range while launching stability affecting volleys into their formation, forcing them to back off and entrench or risk falling over. This loadout is serviceable well into mid game, or until you posses a 'mech better suited to the role. Ideally all of the LRM's should have the + (stb. Missile Barrage - 2 x LRM15 w/ 3 tons of ammunition, 1 x Medium Laser, 1 x Small Laser, and 2x Jump Jets.If keeping either missile system, it's recommended to upgrade to larger launchers or early on when you don't have larger individual missile systems, simply fit extra launchers. Further, the stock missile launchers are both of the smallest size, and their damage output isn't even really worth the extra ton for their ammo bin.
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